My point was is the way people were asking for cheats, didnt want to play with the mod they just wanted to jump skimp to the fun poo, which she stated she wasn't offering a way to do that either cause she can't or didn't want to. Well i mean yall can both ignore where i said where if she wanted to she could opt to put a spell in that acts as sort of a "cheat" by quick skilling other magic users, thats fine if ya want to ignore the rest of my suggestion lol. But I can still make suggestions for this one. There's more than one magic mod for TS4 and I'll probably just stick with Triplis'. If they have no intention of hearing these out, that's cool. But that doesn't mean no one else should have any suggestions or criticisms for it. So it's nice that you enjoy the mod, as is. There is no "proper" or "improper" way of playing the Sims and that's a pleasantry that usually extends to its gameplay mods. Some are just total control freaks who want to control every facet of their virtual world. Some play it for the challenge of micromanaging their sims. That said, I could also argue that one of the best things about the Sims that it usually doesn't confine you to one way of playing the game. If anyone cared about that, we wouldn't be playing with mods in the first place. I.don't really think anyone here should be shaming anyone for not wanting to play a game the way it was intended to be played. This is just some constructive criticism to hopefully better the mod. This is one of the few mods that is saving this game for me. The fact you are doing this on your free time to bring more exciting content is fantastic. This making learning spells interesting, fun and to the point instead of doing the same thing over and over and not getting results. This would be a win win situation for different play styles. Those that want to learn spells faster could spawn the ingredients needed to make the process faster. Success at learning the spell can depend on the skill level and with every skill level unlocks unique abilities. For example to learn an ice spell they need a water crystal, wind crystal, a frog and a potion from the cauldron to create the spell deep freeze on the alter. Here are some examples of making this less stressful (this is just an example you don't have to do this): Create different Ley crystals representing different elements (fire, water,earth,air etc) that could be spawn at the alter depending on the emotion your sim is feeling (If you sim is feeling angry then you will spawn a fire crystal), those ley crystals in different combinations and some other ingredients (such as frogs, flowers etc.) could unlock a spell at the alter. To make it even more interesting you could to involve potion making at a cauldron to create special ingredients needed to learn spells or more. If you are against this I don't know what to tell you, I can't play with a mod that feels like work when I'm supposed to be playing for fun. That is all I ask, and I feel like it will be a good compromise. If you want people to work for it without a debug, can you make obtaining spells less stressful by preventing repeat spells once you learn them. I have just learned how to conjure an insect and I'm a level 10 and still haven't learned any master spells. If you make learning spells this difficult, then people will loss interest. This is because I keep getting repeat spells that I have already learned. For example, I am a level 10 wizard and only know 10 spells so far. As for learning the spells, I understand not creating a debug, however, learning the spells is stressful since spells are difficult to obtain at times. I think enchanting is a skill I could learn by i'm confused on how to learn it and have no idea what the spells do. May you post the instructions in the thread at least? I would love to know how to utilized the mode correctly and know what to do.
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